Tiebreakers Explained

NOTE: Tiebreakers within TourneyMachine never go back to the top of the tiebreaker list. For example, if three teams are tied with Head to Head as the first tiebreaker, and all three teams have a 1-1 record against each other, the Head to Head rule doesn't break any ties. The system will then go to the next tiebreaker. If the next tiebreaker is Goal Diff and Team 1 has a differential of 3, Team 2 has a differential of 2 and Team 3 a differential of 1, then Team 3 will be last, Team 2 second and Team 1 first, even if Team 2 beat Team 1 Head to Head because it was bypassed in the first step and does not go back to the top, even after Team 3 is eliminated by the differential rule.
 

  • Record - This is in part based on winning percentage (see below), but also favours the team with the greatest number of Wins, or the least number of Losses. For example, if Team A is 2-4-0, Team B is 1-3-2 and Team C is 0-2-4, they have the same winning percentage, but the Record would favour Team A, then Team B, then Team C due to the Wins.
     

  • Winning Percentage - This is computed as: (Wins + 0.5 * Ties) / (Wins + Ties + Losses).
     

  • Points - Some tournaments allocate points for Wins, Losses and Ties. For example, you could assign 3 points for a win, 0 points for a loss, and 1 point for a Tie (a common scenario in soccer). If a team goes 1-1-1 they would receive 4 points (3 for the win and 1 for the tie), then if another team goes 0-0-3 they would receive 3 points (1 for each tie).
     

  • Head to Head - This breaks ties based on the Record tiebreaker (or Points, if points are used) against the tied teams. For example, 3 teams have the same overall record at 4-2 and all 3 of the teams played each other an equal number of times. If one team's record against the other two was 2-0 and another team was 1-1 and the last was 0-2, this tie-breaker would rank them accordingly. If all three teams had identical 1-1 records, this tie-breaker would not be used.

    It should be noted that this tiebreaker is completely ignored if all of the teams tied do not play each other an equal number of times. For example, if there are 3 teams tied and one team played the other two, but the other two did not play each other, this tiebreaker will be ignored (regardless of the outcome of the two games played by the first team).
     

  • Head to Head Two Teams Only - This is the same as the Head to Head tie breaker, except this one will only be used if only two teams are tied. If there are three or more teams tied (even if they all played each other), this tiebreaker will be ignored.
     

  • Head to Head Goal Diff - This breaks ties based on the differential against the teams tied with. For example, if 3 teams have tied, this tie-breaker calculates the differential for each team but only using games where the teams have played each other.

    It should be noted that this tiebreaker is completely ignored if all of the teams tied do not play each other an equal number of times. For example, if there are 3 teams tied and one team played the other two, but the other two did not play each other, this tiebreaker will be ignored (regardless of the outcome of the two games played by the first team).
     

  • Goal Diff - The differential tie-breaker determines the total difference between a team's score versus their opponents'. The largest differential wins the tiebreaker.
     

  • Goals Scored - The total of a team's score. The higher total wins the tiebreaker.
     

  • Goals Allowed - The total of a team's opponent's score. The smallest total wins the tiebreaker.
     

  • Pool Place - This tiebreaker is only relevant when breaking ties across an entire division. For example, if you have the places set in your pools, within the divisional rankings, this tiebreaker will determine that all first-place teams in their respective pools should rank higher within the division than second-place teams in the pools, and so on.